Sony: We Are an Innovative Company

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Peter Dille, the man in charge of SCEA's marketing, says that Sony isn't a "me excessively" sort of troupe, and that it has broken hot ground over and over again again.

Last week was the fifteenth day of remembrance of the PlayStation's release in the U.S., and looking back over the last decade and a half, Dille says that Sony has constantly come up with new-made ideas to implement in its consoles.

"I was present in '95 so I remember what it was like," Dille said. "I've ever regarded Sony arsenic an innovator; IT's non a 'me too' companion." He cites the introduction of CD-ROM, DVD and Blu-Ray into gaming consoles, and technologies like the EyeToy, PlayStation Location, and PlayStation Propel as examples of how Sony had broken in rising run aground. He added that it was gratifying that Sony's innovation wasn't just incomprehensive to a single surface area, simply spanned the kitchen stove of console and software development.

Piece it's undeniable that Sony has done some pretty special things for consoles, Dille's examples leave a little something to be desired. Whether it's the Sega CD and TurboGrafx-16 using CD-ROMs years before the PlayStation, or Move using the same guide that the Wii used for its controller, his list needs a few qualifiers to atomic number 4 entirely hi-fi.

Source: Industry Gamers

https://www.escapistmagazine.com/sony-we-are-an-innovative-company/

Source: https://www.escapistmagazine.com/sony-we-are-an-innovative-company/

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